Computer+Games+I

=Computer Games I=

"//I find it curious that as parents, we'll insist that kids be given the time to play because it's important to childhood, but that work is deemed more important later in life. I think that work and play aren't all that different, to be honest//." Ralph Koster, //[|A Theory of Fun]//, (2005) Paraglyph Press

Do you play games? If not, why not? Maybe this will change your mind: [|Why Games Matter]

Online Games
__**1) Live Listening**__

Works well with puzzle games. Students need to listen to the teacher in order to be able to 'escape the room' or solve a problem. The teacher needs to use a walkthrough (i..e. the solution to the game)

//Examples:// [|Quest for the Rest] (walkthrough ) [|Mystery of Time and Space] (walkthrough )


 * __2) Reading__**

//Similar to the live listening idea, but instructions are written for the students to follow//

//Example:// Arcane Season


 * __3) Writing__**

//Many games lend themselves to writing, but some can be used to stimulate creative writing//

Example: [|Grow Cube] (walkthough ) (Instructions ) (Using it with students )


 * __4) Speaking__**

//Some games lend themselves well to class discussions//

//Example:// 3rd World Farmer

COMPUTER GAMES & ELT - OVERVIEW
http://secondaryelt.wikispaces.com/Computer+Games+and+ELT

Further Information:

 * **Digital Play** - []
 * **Kyle Mawer's wiki** - http://kylemawer.wikispaces.com/